

Combined with their base 2 attacks and cheaper sarge weapons such as Power Fists (now only 12 points!) and base 3 attacks on them, you have a solid all around unit that comes in at a reasonable price point. That means you are typically wounding infantry on a 3+ or 2+, and most vehicles on a 4+! With a -2 Ap, and buffs from support characters, this will do some real work on almost any target. As you can only use them once per phase, it makes sense to optimize for a larger unit to get the most impact.Īn example of this is one of my favorite units in the dex, Sternguard (who now are 18pts all in with Special Issue Boltguns!) who have access to the Masterful Marksmanship stratagem which for 1 Command Point adds +1 to their wound rolls when shooting Special Issue Boltguns. While spam will always be appealing for simple mathematical reasons (points efficiency and redundancy) the introduction of very cool Stratagems (which each codex will be getting, as GW has already said!) add a lot of flavor and cool combos that incentivize you to take larger units in order to maximize these buffs. I hope that now the bigger picture of the game’s complexity and cool combos are going to become apparent to players. What we’ve got with the Space Marines Codex is a complete faction package as opposed to the “get you by” rules we got in the indexes.

This article is meant to give you an overview and preview of the new Space Marines codex! Big Picture Hey everyone, Reecius here to give an overview of the new Space Marines Codex! You can also pre-order this product from Frontline Gaming in their web-cart at a discount, too.Ĩth edition is now REALLY here with the drop of the first Codex! This gives players a taste of what the game will be like as it matures, and when combined with the fact that Games Workshop isn’t afraid to use FAQs to correct course, this is shaping up to be a great edition.
