

Fixed Churchill flamethrower to work with Direct-Fire.Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active.Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game.Fixed a bug related to swapping factions when starting a multiplayer game.Fixed a bug with reward vehicles and LAN games.Fixed sync error that would occasionally happen when one player drops in a multiplayer game.Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experience.Improved memory usage when environmental reverb is disabled.Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration.Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range.Caen campaign NISs were missing sound in the German version of COH, it has been re-added.Hotkeys have been added for the Italian version.Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens.Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’.An MG will have to stay at a window for a short period of time ~ 2 seconds before it can move to another window There is now a delay that affects how quickly an MG will swap between windows.The default map folder in the Worldbuilder works again.


There are further bug fixes and changes in the patch, such as a reduction to the effectiveness of the T17, but these are the main points. Some balance changes will also be incorporated for the Panzerkrieg tanks.

